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 [NU] KlingKlang set

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Kyrios
Nexus
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Nexus
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PostSubject: [NU] KlingKlang set   [NU] KlingKlang set I_icon_minitimeMay 18th 2012, 7:46 pm

[NU] KlingKlang set 631
NexKang (Klinklang) @ Normal Gem
Trait: Plus
EVs: 40 HP / 252 Atk / 52 Def / 128 SDef / 36 Spd
Adamant Nature (+Atk, -SAtk)
- Shift Gear
- Frustration
- Gear Grind
- Substitute

I started the Normal Gem Klingklang team in NU and it's been copied by many. I'm not taking credits but leaving that aside this set is beast in NU. If you played NU you will realise Klingklang is like the most scariest sweeper in NU. It has some counters, usually one or 2 in a team. And most of the pokemon used to counter it are fire/water pokemon. This set with the help of hazards can muscle past its counter and sweep the team pretty easily
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Kyrios

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PostSubject: Re: [NU] KlingKlang set   [NU] KlingKlang set I_icon_minitimeMay 20th 2012, 4:19 pm

normal gem... only associated with explosion (for me Razz)
thanks for the set
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PostSubject: Re: [NU] KlingKlang set   [NU] KlingKlang set I_icon_minitimeMay 22nd 2012, 11:28 am

looks pretty cool but whats with the tacky ev spread?
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Nexus
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PostSubject: Re: [NU] KlingKlang set   [NU] KlingKlang set I_icon_minitimeMay 23rd 2012, 12:03 pm

Haha thanks. As for the EV spread I don't see the need to run Max speed. The speed reaches 450 at +2 which outspeeds those base 100 Scarf mons. And the rest is in Defenses to Max out Bulk.
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PostSubject: Re: [NU] KlingKlang set   [NU] KlingKlang set I_icon_minitimeMay 23rd 2012, 6:31 pm

Unless the EV's are specific to make sure mon's can't break certain subs, well IDK, but in most cases its better to invest in HP for mixed defenses rather the defense stats. Something like this for example:

Klinklang @ Normal Gem
Trait: Clear Body
EVs: 176 HP / 252 Atk / 44 SDef / 36 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Shift Gear
- Gear Grind
- Frustration
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PostSubject: Re: [NU] KlingKlang set   [NU] KlingKlang set I_icon_minitimeMay 25th 2012, 2:00 pm

I Did some Calcs and Moving all the Ev's except Speed and Attack to Special defense, that is alloting 220 Sp.def Ev's lets Klingklangs sub take Alomomola with some special attack scalds and Wartortle Scalds-Guaranteed. Its down to User Preference though if to tank the scalds or Max out Overall Bulk
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PostSubject: Re: [NU] KlingKlang set   [NU] KlingKlang set I_icon_minitimeJune 24th 2012, 2:03 pm

I felt that I should post this but, Klinklang is learning Wild Charge via TM move for BW2 at least from what I've seen online. Wink
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Luigypwns
Title: Level 76 Keldeo
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PostSubject: Re: [NU] KlingKlang set   [NU] KlingKlang set I_icon_minitimeJune 24th 2012, 2:11 pm

Maybe use lefties for it to last longer?
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PostSubject: Re: [NU] KlingKlang set   [NU] KlingKlang set I_icon_minitimeJune 27th 2012, 5:12 am

WTH Wild Charge? Wow I bet it would move up to UU as it's too OP for NU then as most of its counters are water/fire pokemon. And Lefties is the Standard set; This is my own set.
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ZoroDarX
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PostSubject: Re: [NU] KlingKlang set   [NU] KlingKlang set I_icon_minitimeJune 28th 2012, 3:32 pm

It's already LU/RU on Smogon, so It would definitely move up. Most Alomolola run Waterfall from what I've seen so, that should be a mark imo.
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PostSubject: Re: [NU] KlingKlang set   [NU] KlingKlang set I_icon_minitimeJune 28th 2012, 6:41 pm

It can tank Alomomola Waterfalls without breaking sub too!
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Ðemonicz
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PostSubject: Re: [NU] KlingKlang set   [NU] KlingKlang set I_icon_minitimeAugust 21st 2012, 7:28 pm

Nice Ive Seen This Thing Sweep Plenty Of Times Its Awesome Nice Job
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Luigypwns
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PostSubject: Re: [NU] KlingKlang set   [NU] KlingKlang set I_icon_minitimeAugust 22nd 2012, 6:46 pm

Rather go with return over frustration to troll ditto and also Wild charge seems to be a pretty good move on Klinklang as it does quite a lot of damage to other Klinklangs and covers up it's water type weakness(except for quag wich still walls Klinklang to the moon and back) though you lose the advantage of a sub so it's all down to user prefference tbh though I preffer to run sub over wild charge for those sucker punches and predicted Will-O-Wisps as well as the ability to take a hit. Also maybe you should invest a bit more in speed? It might not be able to outspeed some of those speedy threats without it if it's unable to get a shift gear up, but again it's all down to what you preffer.
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PostSubject: Re: [NU] KlingKlang set   [NU] KlingKlang set I_icon_minitime

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